Review: Divinity: Original Sin (PC)

Since I’ve reviewed one game, I decided to do it again. Divinity: Original Sin is an RPG with an amazing story and great characters, and you should give it a try.


(I played the Enhanced Edition.)

The story of the game, without spoilers, starts with you and your fellow Source Hunter. You arrive in the town of Cyseal with the objective of solving a murder but your investigation reveals something much more alarming: Source – a foul form of magic – might well be at work. As you continue your investigations, you’ll journey on into a world of orcs, undead, magic, Sourcerers, Source Hunters, cultists, imps, demons and gods to name a few, all the while hoping you, and the fabric of time itself, will survive it all…

One interesting feature of this game is that there are two protagonists. In single-player, you’ll control them both and in co-op (as I played it) each player controls one. Characters and character interactions were truly one of the greatest aspects of the game. Not only do you get the usual banter and chats with NPCs you’ll gather as followers along the way, but you’ll also be able to talk it out with your fellow protagonist. You want to go to the right but your friend prefers the left? Rock-paper-scissors time! You steal successfully enough times and your friend can give you a pat on the back for a job well done – or they can scold you for having no moral code. All followers also had their own personalities and goals, which truly made them stand out.

I’ll keep this spoiler-free but the interactions do matter. In so many games there’s the illusion of choice but at least in Divinity: Original Sin I truly felt it mattered what I did. And, well, it does make quite the impact when after 50+ hours of gameplay your choices lead you to lose a follower. So, choices and consequences: check!

Orc concept art for Divinity: Original Sin


A few words about the story. The story is intriguing, detailed and deep, and there are several moments where you’ll have to stop and think about what to do next. At least I did. I could talk about the plot and the quests for the rest of the day but I’ll let you discover them all on your own. If you can put aside around 70 hours of your time into gaming, you should definitely consider this.

And one last thing. Music, backgrounds and atmosphere: top notch. I know that for me there are at least a couple of scenes I’ll remember for a long, long while because they caused such an emotional response in me.

Then the cons. Certain areas of the game didn’t seem to have been thought through. Sometimes we felt we were all but cheating, even though we were using in-game mechanics. Additionally some puzzles were a bit too puzzling, so a character might see a hidden object but it doesn’t actually show up unless you’re right on top of it or it blends into the background, which caused a lot of running around in circles.

Also the difficulty was a bit odd at times. Fights should be harder towards the end, more epic, but at least in our run we had the hardest battles in the low level areas.

But all in all I’d recommend this game to all RPG fans. There was so much content and cool mechanics that I can forgive the occasional bug and weird section. I’m really looking forward to Divinity: Original Sin 2 and will definitely play it as soon as it arrives.


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