Logan barely even recognizes himself. Mutants are all but gone, and he’s in hiding with Professor Xavier. He wants to stay forgotten but an unknown woman approaches him, asking for help. Despite his refusal, he’s already been dragged into a mess he can’t get away from. To make it even worse, he must take responsibility for someone he never knew existed. People are after them, but can they escape in time?
Emily has survived the apocalypse but she’s far from safe. She’s alone, her only protection being her weapons, wits and the fence that keeps her from being eaten. Things change when a strange in-betweener appears at the fence. He’s not as feral as the rest and appears to have a message for Emily. Now she has to decide whether to risk leaving her hiding place and face what the world has become…
Gabriel is one of the Chosen Ones, a group of children saved when the world faced apocalypse. They now live in a bunker and he’s responsible for venturing out to find supplies but something’s lurking in the still, snow-covered ruins of the world. Everything changes when he discovers a body, but it’s only the very beginning of his problems…
Halo 5: Guardians continues the story of Master Chief, a biochemically and cybernetically-enhanced supersoldier. Covenant and Promethean forces are running rampart, but something else could be a much bigger threat. When Blue Team goes rogue to find Cortana, Fireteam Osiris is sent after them, but neither group fully understands what’s at stake.
Stories have the amazing ability to stick with us and fire our imagination even after the supposed end. We want to journey into familiar (fiction) worlds to find unfamiliar places, and these days it’s much easier than it used to.
Worldbuilding is essential when writing fantasy, sci-fi or anything else that relies on a world different from ours. But it isn’t always easy.
I recently came across Worldbuilding Stack Exchange, a Q&A site dedicated to — you guessed it — worldbuilding. Anyone can post a question without even having to register! So the next time you hit a wall while worldbuilding, consider turning your problem into a question. With a bit of luck, someone out there will have the answer for you.